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Venetian galleasses take on Spanish frigates – for a short while.įor those not interested in starting a new scenario from scratch, the random map generator was beefed up and added an element of sanity that added to the otherwise hectic pace of RTS play. This Spanish fortress island would be a tough nut to crack. Dragoons seemed to perform the caracole when attacking while hussars charged the Swedes under Gustavus Adolphus. The game teetered on the verge of being able to replicate the monster battles of the Thirty Years War if only pikemen and harquebusiers could be combined in formations. A very powerful editor allowed creation of any battle one could think of from the 16th and 17th centuries. The sequel did more than just add frills and corrections on to the original. Venice is prettier than this but the spirit is here. New missions and some historically based campaigns supplemented the new options. The blessed “Give orders while paused” option is a godsend for those without the reflexes of a sixteen-year old. The familiar CTRL # was added to select large formations. Infantry units can bring up their arcane strength (15, 36, 72, 96, 126, 196) by absorbing stragglers and reinforcements instead of disbanding and re-forming. Artillery can shell ground to cause shrapnel-like effects. Cavalry could be formed into wedge, rank and column formations. The usual elements of add-ons were thrown in: new units, new ships and new buildings. Odd as it seems, ports appear in desert areasĪ Quick Look BackHaving started soundly on a serious act, CDV and GSC came out with the add-on.
#COSSACKS BACK TO WAR SERIES#
What’s confusing is that CDV’s new stand-alone release, Cossacks: Back to War, changes play less than the add-on but steers the series in a new direction. An add-on, Cossacks: The Art of War, soon followed with additions and changes that seemed insignificant but had dramatic impact on game play. The game still had the usual resource gathering limitations but the total effect advanced real-time gaming beyond Age of Empires/Age of Kings. The graphics were fun and some of the battles resembled their historical counterparts. Release: Germany/Ukraine/Russia – Nov 2000 Elsewhere – Mar 2001Ĭossacks: Back to War – A Tragedy in Three ActsThe original Cossacks: European Wars advanced the usual tactical RTS genre by introducing formations and decent commands to fairly accurate 16th and 17th-century combat unit types.
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Product Info Product Name: Cossacks: European Wars Cossacks: Back to War by Jim "Bismarck" Cobb